It has been two decades after Guitar Hero debuted across the Atlantic, offering everyday gamers the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who has nailed the epic lengthy guitar solo in front of a packed living-room audience.
Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display in time with a song. Each riff corresponded to specific notes, creating the feel of a genuine live show.
Harmonix previously tried its hand in the music genre before partnering with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising massively profitable series which made a remarkable influence for many of the artists included, introducing decades-old bands to a new generation of younger players.
A former executive, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.
“We rerecorded every song since the dollar figure was so high,” he says. “Despite having the necessary permissions alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. But once the game became a hit, and record sales airtime were going up, all artists desired to be in.”
He continues: “One of the amazing things was how many mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It evolved into an intergenerational thing.”
Timeless Music Gains a New Audience
Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls how the series revived older hits back into vogue: “Guitar Hero offered a bigger, new demographic. Generally this had been considered music that was past it, but then when it was featured on the game and teenagers were finding it, abruptly it became trendy. This validated the genre, eliminating the outdated tag. It gave all our music renewed popularity.”
At that time, the Answer’s first record was still unreleased stateside, meaning Guitar Hero was a key medium for exposure for the group as they went on US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and several knew us from Guitar Hero,” Mahon says.
Major Band Titles and Lasting Influence
Music's heavyweight names soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on each band’s catalogue and associated lore, visuals and legendary status. For example, the Aerosmith edition, reportedly earned the band more money than any of their records. It sold well over half a million units upon release, while sales of Aerosmith’s music rose significantly at a time as the industry faced decline.
The series still motivates quick-handed dedication within the community. Earlier this year, a streamer completed an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. The song is difficult enough on expert mode, not to mention performed at increased tempo while hitting every one of the thousands of cues. The streamer claimed it took months of practice of practice.
“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.
DragonForce had already completed a successful tour when Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”
Indeed, DragonForce’s exposure via the game proved so vast that it threatened to eclipsing all other the band has done. Last year, the song featured in a trailer for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only listen to a single track, that's fine – everyone’s got their own path in music and I’m glad we played a role of people’s lives”.
Enduring Impact from the Iconic Controller
The best marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the co-founders felt that there’s an instinctive human desire to make music, and their goal was to use technology to enable everyone to participate”.
Most installments came out in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback in 2015.
Games like Clone Hero and Fortnite Festival have maintained the scene active, and there’s expectations of something from the original publisher in development. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace another game following Guitar Hero?
“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks it could remain perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist with new generations.”